duration : 06'09" - 8.5MB

Method:

Sound Objects are sliced, the slices are rearranged in realtime through computer processes involving a lot of randomness, the result is then routed through various filters such as delays, reverbs etc... the idea was to create a very dynamic and organic sound environment with pretty hard sounds reminding the industrial and machine world...it sounds like "accidents and disfunctions"...
made with Max/msp